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What Apps Are Best for Very Young Children? And for What Purpose?

Updated: Aug 17, 2020

First, we need to understand the potential of touch screen devices to support learning in very young children, taking into account not only their abilities to engage with the screen, but also their engagement with unique features of modern touch screen devices such as localized content, cameras, and speech recognition.

Throughout history, when a new medium is introduced, it first tends to be used in the same ways as previous media. This happened with film: the very first films were moving photographs, each capturing a moment. Later, when it became possible to make longer movies, films simply portrayed live plays, with a single camera set in front of the theater stage. It took a long time before multiple cameras were used, with different angles, close-ups, etc. The same is true for television: the first TV shows were essentially radio shows in which one could see the ‘talking heads’. Also, the first news websites looked just like printed newspapers. It took some time for producers to realize how to take full advantage of the new medium. The same is likely true for tablets and smartphones: we have only scratched the surface of their capabilities.

It is currently unclear whether the perils and promise of touch screens for young children are related to something inherent about screen-learning itself or to lingering use of design choices adapted from older technologies. For example, if an electronic book is distracting, and therefore less effective than a paper book, how might distraction be ameliorated in new implementations? In their comprehensive review, Hirsh-Pasek et al. (2015) highlight the importance of social interaction, especially for the youngest children. More specifically, they argue for the value of promoting “minds-on,” active interactions that facilitate children’s ability to integrate new ideas with their existing knowledge. As technology continues to evolve and new designs become possible, ideas like these will serve as a blueprint.

After all, mobile devices with touch screens can offer experiences that weren’t possible before. Touch screens now permit a child to see herself in a story, allow parents to record stories or to describe photos in a family album, etc. More research is needed to understand how the features that are unique to touch screen technology can best be used to advance learning in young children.



 
 
 

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